Once this transforms though, the ability is way better, as it lets you actually draw cards, which at that point is far better than trying to cheat creatures into play. When you draw something like this late, its just a very inefficient creature. It is at its best if you use the ability on your turn 5 to play a 6 or 7 mana card, but in Limited it isn’t like you’ll have lots of those. This is because its easy to imagine just paying two mana and slamming something massive on the board - and yeah, it will do that sometimes! But you’d be surprised how often the ability just doesn’t matter - it basically becomes unimportant as early as the mid-game, unless you have some really expensive card. This type of “Elvish Piper” card is one of the easiest for people to overrate. I think a realistic ceiling for it in a good UW deck is probably a 4. Obviously, this is a build around, because I think it will be an F or close to it in just about every White deck, but it definitely has an impressive ceiling - cranking out tokens is no joke. And, while some cards are both of those, they are only those on one side or the other, so you won’t get the value of having both. So ending up with like 7 Enchantments in that deck won’t be as hard as it normally would be, though I still don’t really think it will be easy exactly, especially because you need a mix of Spirits and Enchantments. However, just the ability to make creature tokens can be worth it in the right deck - and in particular, that deck will be the UW one, which will be able to run a bunch of enchantments in the form of disturb creatures, and that’s also the color pair that will have the most spirits. So, obviously, you need a decent number of Enchantments or this is pretty useless - and you probably shouldn’t really expect to get the flying and Vigilance part going. 0.5 Almost Unplayable and mostly sideboard material.1.0 Not good filler and often gets gut.1.5 Filler card but sometimes gets cut.2.0 A good playable, but is sometimes cut.2.5 A solid playable that rarely gets cut.3.0 Good playable that always make the cut.4.5 Incredible bomb, but not unbeatable.Here is an explanation of how we score the cards: On when new sets releases and the AI Ratings after a week or two after release. This means that you should use the Pro ratings as guidance early The key difference is that the Pro ratings and commentsĪre made before the set officially releases while the AI ratings are dynamically updated with new data all the time. MTGA Assistant deck tracker and Pro ratings provided by Nizzahon Magic. The AetherHub Limited Ratings are divided into two categories The AI ratings gathered with data from the
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